This project introduces DisplayObjects, a rapid prototyping workbench that allows functional interfaces to be projected onto real 3D physical prototypes. DisplayObjects uses a motion capture system to track the location of physical models. 3D software renditions of the 3D physical model are then texture-mapped with interactive behavior and projected back onto the physical model to allow realtime interactions with the object. We discuss the implementation of the system, as well as a selection of one and two-handed interaction techniques for DisplayObjects.
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