Cloth simulation

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Uploaded by on Jan 22, 2008

Cloth simulation with mass-and-springs model. Each patch of cloth has 100x100 nodes, but different spring's stiffnesses in model to achieve different structure - from some kind of crazy stretchy chalk to thin rubber, from far to nearest.

Written in C++ using Trolltech QT 4.3

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Entertainment

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License:

Standard YouTube License

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  • Nice

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