Ray Tracer running on an "MSI GTX 285 Superpipe" graphics card. Implemented in C for CUDA. Wow, this is fast. With 640x480 pixels it shows more than 250 FPS and on 1920x1030 (almost Full HD) 57.6 FPS. The measurement of FPS is taken from the example code of NVIDA using cutGetAverageTimerValue().
Hardware: Intel Core i7 920 2.67 Mhz, MSI GTX 285 Superpipe 1G, 6 GB RAM. Not overclocked.
Remark: Version without background music, because of the twisted german copyright law.
Anmerkung: Ohne Musik, da ansonsten in Deutschland nicht zu sehen.
Spheres and skyboxes are boring and easy to compute.
Show us a complex scene!
antisteo 5 months ago
Source code? Pretty please? :-)
deavonb 9 months ago
@tazss159 no
monstercameron 1 year ago
can the ps3's cell brodband engine do better then this
tazss159 2 years ago