ZBrush 4.0 UV Master Tricks - Part 01
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Uploader Comments (TheSteveWarner)
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All Comments (14)
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very cool idea~~ THX for share ! ^^
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thank you so much for the tutorial. I have subbed and look forward to more! thanks once again.
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Hi all! You will save available "New from polypaint" option, if divide geometry without "smt". )
Sorry for my English.
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Thanks!
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THis is great^^ thx a bunch.
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when I export model and texture, to use in c4d, the texture does not fit the model. I unwrapped it first using uv master. but when I export it from zbrush as obj and open it in c4d and then apply the texture map, its doesn;t fit. Am I missing something here, please help? :)
tubesurfer007 9 months ago
@tubesurfer007 My initial guess is that the image was not flipped vertically prior to export. ZBrush's UV space is flipped vertically from that of most other 3D apps. So images coming out of it must be flipped in order to align properly with the UV space in programs like LightWave, Maya, and presumably C4D. If you didn't flip the image, go into the Texture menu and click on the Flip V button, then export the image and see if it doesn't fit.
TheSteveWarner 9 months ago
ZBrush users note! TheEZhexagon has developed a plugin that allows you to paint on the morphed UV. It works great adn allows you to avoid the UV Master workaround.
TheSteveWarner 1 year ago