MIRROR'S EDGE:
ONCE THIS CITY USED TO PULSE WITH ENERGY; DIRTY AND DANGEROUS, BUT ALIVE AND WONDERFUL.
NOW IT IS SOMETHING ELSE.
THE CHANGES CAME SLOWLY AT FIRST. MOST DID NOT REALIZE OR DID ...
MIRROR'S EDGE:
ONCE THIS CITY USED TO PULSE WITH ENERGY; DIRTY AND DANGEROUS, BUT ALIVE AND WONDERFUL.
NOW IT IS SOMETHING ELSE.
THE CHANGES CAME SLOWLY AT FIRST. MOST DID NOT REALIZE OR DID NOT CARE, AND ACCEPTED THEM.
THEY CHOSE A COMFORTABLE LIFE.
SOME DIDN'T...
THEY BECAME OUR CLIENTS.
IN A CITY WHERE INFORMATION IS HEAVILY MONITORED, AGILE COURIERS CALLED RUNNERS TRANSPORT SENSITIVE DATA AWAY FROM PRYING EYES. IN THIS SEEMINGLY UTOPIAN PARADISE, A CRIME HAS BEEN COMMITTED, YOUR SISTER HAS BEEN FRAMED AND NOW YOU ARE BEING HUNTED.
YOU ARE A RUNNER CALLED FAITH - AND THIS INNOVATIVE FIRST-PERSON ACTION-ADVENTURE IS YOUR STORY.
MIRROR'S EDGE™ DELIVERS YOU STRAIGHT INTO THE SHOES OF THIS UNIQUE HEROINE AS SHE TRAVERSES THE VERTIGO-INDUCING CITYSCAPE, ENGAGING IN INTENSE COMBAT AND FAST PACED CHASES. WITH A NEVER BEFORE SEEN SENSE OF MOVEMENT AND PERSPECTIVE, YOU WILL BE DRAWN INTO FAITH'S WORLD. A WORLD THAT IS VISCERAL, IMMEDIATE, AND VERY DANGEROUS.
LIVE OR DIE? SOAR OR PLUMMET? ONE THING IS CERTAIN, IN THIS CITY YOU WILL LEARN HOW TO RUN.
FROM THE MAKERS OF THE GROUNDBREAKING BATTLEFIELD FRANCHISE, MIRROR'S EDGE™ IS AN ACTION-ADVENTURE EXPERIENCE UNLIKE ANY OTHER.
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hey, one question, when you say it's called "mirror's edge edit" or something like that, you're referring to the exact shortened version that we hear in this trailer? i ask because i have the full soundtrack and it's not there...or maybe i missed it somehow after 100 listen lol. thanks
To be honest I've not played the game yet so I can't really give an opinion. :)
Being that they consulted with Foucan on Mirror's Edge I'm inclined to give them the benefit of the doubt. Also working in the games industry myself I know too well sometimes you need to favor doing somethings in a way that the audience understands versus what is actual.
what i am afraid of the most, is that they simplify the controls due to the fact that some people couldn't understand them. I think the controls were, as the creators said, intuitive and easy and fluid. Mirror's edge even made me start learning parkour in montreal! so yea...since you work in the industry, if by any means you have the connections to get the message to DICE not to simplify the controls it would be great! if u try the game i'd be glad to know what you thought ok?? im interested
While it's a small industry it's not that small that everyone knows everyone or that everyone can influence each others decisions. What you can do is write into DICE yourself and let them know your concerns as a gamer and consumer.
While I haven't played Mirror's Edge, it is typical for developers to start refining the game to better suit the ideas the have in mind. Not always but usually for the better. It's up to the consumer whether to trust developers with your entertainment interests. ;)
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What does "PK" mean? It's some real security corp?
Being that they consulted with Foucan on Mirror's Edge I'm inclined to give them the benefit of the doubt. Also working in the games industry myself I know too well sometimes you need to favor doing somethings in a way that the audience understands versus what is actual.
The Traceurs I train with like it though.
While I haven't played Mirror's Edge, it is typical for developers to start refining the game to better suit the ideas the have in mind. Not always but usually for the better. It's up to the consumer whether to trust developers with your entertainment interests. ;)