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Blender Stickman Gameplay Test

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Uploaded by on Nov 16, 2010

Gameplay of my current game in development with Blender 3D. The map is just testing and i'm working on the character right now. There's lag in the video, but because of the recording program. Framerate is usually 60 frames per second. Movement is a major problem, so i would appreciate help. =D
Thanks!

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Gaming

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Standard YouTube License

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Uploader Comments (arhusebo)

  • lmfao, funny looking. not enough gravity though, realistic gravity is about 9.8 m\s

  • @Lolatyou332 Do you mean that he should fall with a constant speed of 9.8 meters per second?

  • please send the blender model to pausalou@tinet.cat

  • @pausalou Sorry, but I currently don't have it

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All Comments (21)

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  • add fall animation

  • @arhusebo not speed, just accel.

  • @Lolatyou332

    Gravity is set to 9.8 in blender's game engine by default. If you want more realistic result you'd want to change the damping.

  • Wow ! This is nice ! :-D

  • Nice shape keys with the breathing. It's a good start.

  • he needs to lean forward when he runs or something :/ good job otherwise

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