Blender 3D Game Engine tutorial part #4 Doors

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Uploaded by on Sep 24, 2009

Blender 3D Game Engine tutorial part #4 Doors
Game file: http://filmsbykris.com/blender/games/tutorial/3ps/3ps4.blend
www.filmsbykris.com

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Howto & Style

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Standard YouTube License

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Uploader Comments (metalx1000)

  • can you ever make fps tutorials for 2.6? plz kinda like the ones you did for whatever version you used

  • @BloodyAces4: Maybe, I'm working on a lot of Blender stuff right now (gaming stuff).

  • for anyone using 2.5 or higher, when he says to use the IPO or whatever it is for the animation the 2.5 button is "action"

  • @8justin88: 2.6 is it called "action", but in most of the 2.5 releases I believe it was called "F-Curve"

  • @metalx1000 ah. i never really got that far into logic when 2.5 was coming though, but since 2.6 is out i've started messing with blender more. thanks for this tut. btw. i have a nice door animation. if i use an array to copy a room(im making a school and im going to use the same classroom just with different stuff inside) will the logic stay with the arrayed doors as well?

  • @8justin88: Off the top of my head, I think you are better off cloning objects for game use. If you use an array I think you need to apply it and make the array objects real objects.

    I'm going to have a bunch of Blender 2.6 Game Videos soon if all goes well. Keep watching!

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  • @MrDynamic0: add a property to the play called "key" or "bluekey" or what every you want. Make it an integer and give it a value of "0". Add a key object and have the "key" property change to "1" when the player picks the key up. Have the door open only if the "key" property is "1"

  • how can I make the door open with a key

  • @MDxm3000: Yes, my older videos didn't have good audio.

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