Super Street Fighter 2 Turbo - General Strategies & Tips - Fighter101
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All Comments (12)
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guess 3 people like to jump alot
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I always make the mistake of jumping too much. Also when I play with the Xbox controller I can barely pull off my reversals. Are the arcade sticks worth the purchase?
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i was kind of confused on the "bait aka footsies" segment...hope to see more vids about footsies because i thought it was about poking with low forward/mk?
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@chobbis64 Oh, I see. So the AI doesn't have to charge a projectile that has one of the fastest recovery times in the game.
Is this why everyone hates Super Turbo AI? BROKENNNNNNNN
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you win
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ST or HDR > SSF4
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@ThundaSnake A human has to charge, look closely and you will realize he is playing vs the AI ( the computer) and AI doesnt need to charge at all
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@ThundaSnake you can "quick charge" a sonic boom by holding back for 2 seconds, then go forward, then back and punch. the advantage here is that you are already charging for your next sonic boom during the startup, active, and recovery frames of the previous sonic boom allowing you to throw it out really fast.
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1:31 How the hell does Guile throw two Sonic Booms that fast? I thought you had to charge?
nice vid but might want to note that reversals are also good cuz they give you 1000 pts too
cutiekittychef 1 year ago 19
@akumous "these kids"...why act like you know how to play ST?
Mariodoot 1 year ago 7