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We continue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine.
In this Unity3d game development video tutorial, we will revisit the way we are going to be saving our character data. We will be creating a static class that will never need to be ;instantiated, we will have one less gameobject in the scene to clutter things up.
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198: youtube.com/watch?v=grQQFAm-pFQ&feature=relmfu
199: youtube.com/watch?v=DeA3TkXu0zk&feature=relmfu
this 2 are missing in the list
beissnerinfo 7 months ago
Hay, I have really been enjoying your Tutorial. I've been implementing a turn based multi-character party to it. However I've come across a problem. I would like to get information from the objects that load into the battle scene, like players and enemies. Now i know i can get them, but i would like to get them from, say targets[0] or targets[1]. If you have any idea on how to do that it would be cool. I know you don't have much time. But again thanks for the tutorials.
Sondamarus 11 months ago