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Uploaded by starvald on Apr 8, 2010
This is no SSAO, this is real global visibility in real-time! however, I will go to bed now and optimize it tomorrow 8(
Science & Technology
Standard YouTube License
@xalener sorry...
rouncer81 5 months ago
@rouncer81
Eh, the OP. Otherwise he wouldn't have posted. That's the whole point of the technical creative process.
xalener 5 months ago
@DeXtmL who cares what you think
rouncer81 1 year ago
are u using a great many spot lights or sth? Some occlusions are not good
DeXtmL 1 year ago
yeh best ive seen yet! you must be really hurting the computer to look like that man...
It looks amazing, what technique(s) are you using? I'm still using plain old SSAO for my game. ;)
PolyVector 1 year ago
maybe u should render that effect with 1/2 or 1/4 of the screen and use bilateral filtering+gaussian blur on it, that can improve perfomance
s5zone 1 year ago
Woah hey man, you should write up a tutorial on this! I'll send you some whiskey :D
cgAddict 1 year ago
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@xalener sorry...
rouncer81 5 months ago
@rouncer81
Eh, the OP. Otherwise he wouldn't have posted. That's the whole point of the technical creative process.
xalener 5 months ago
@DeXtmL who cares what you think
rouncer81 1 year ago
are u using a great many spot lights or sth? Some occlusions are not good
DeXtmL 1 year ago
yeh best ive seen yet! you must be really hurting the computer to look like that man...
rouncer81 1 year ago
It looks amazing, what technique(s) are you using? I'm still using plain old SSAO for my game. ;)
PolyVector 1 year ago
maybe u should render that effect with 1/2 or 1/4 of the screen and use bilateral filtering+gaussian blur on it, that can improve perfomance
s5zone 1 year ago
Woah hey man, you should write up a tutorial on this! I'll send you some whiskey :D
cgAddict 1 year ago