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Demo Reel XNA Real-Time Global Illumination Scene

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Uploaded by on Apr 8, 2010

This is no SSAO, this is real global visibility in real-time! however, I will go to bed now and optimize it tomorrow 8(

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  • @xalener sorry...

  • @rouncer81

    Eh, the OP. Otherwise he wouldn't have posted. That's the whole point of the technical creative process.

  • @DeXtmL who cares what you think

  • are u using a great many spot lights or sth? Some occlusions are not good

  • yeh best ive seen yet! you must be really hurting the computer to look like that man...

  • It looks amazing, what technique(s) are you using? I'm still using plain old SSAO for my game. ;)

  • maybe u should render that effect with 1/2 or 1/4 of the screen and use bilateral filtering+gaussian blur on it, that can improve perfomance

  • Woah hey man, you should write up a tutorial on this! I'll send you some whiskey :D

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