Syndicate - Atlantic Accelerator - 1 Agent Pwnage
Uploader Comments (carterang)
All Comments (13)
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exactly how i would do the atlantic accelerator
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Outstanding! I never thought to do it this way. Mainly b/c I don't think I knew that the shields would recharge themselves.
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to the top! ; )
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oh how i hate dos4gw and its out of memory errors. brings back good memories, I'm going to have to try it out in DosBox
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I've just put video response how to fully enjoy this game, check it out :)
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Those are the advantages of sprites in old school games...physics never existed... two bodies could be in the same spot at the same time XD
in the final part... the duracell agent that goes round and round without loosing his adrenaline... there is an easier way to do it... using the same " game glitches" : the flame thrower goes "beyond walls" when it is increasing its range :P thanks a lot for the video :)
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correct, pick them up the ones you get to use at 10% ammo load from dead enemy agents. BUT remember to drop it before the mission ends.
Don't develop them and that hail of suppressing fire that pushes back your agents doesn't ever crop up. Only way to play single agent or multiple agent with no cyberware.
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So if you don't develop the minigun, the enemies won't have it, either?
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The sounds work fine if you use DOSBox and the config from the Syndicate Unofficial Site. It didn't work the first time for me but I changed the IRQ value from 7 to 5 in the config and then it was good. I recently uploaded 20 Syndicate videos btw. ;)
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lol, that's class!! :D
Great play!
Pity you had no sound effects working...
mefistotelis 3 years ago
Yup, from 13 years ago since I had the game till now, I can't get the SFX working. But thanks for commenting! :)
carterang 3 years ago