Realtime Performance-Based Facial Animation (SIGGRAPH 2011)
Loading...
17,629
Loading...
Uploader Comments (haoli81)
see all
All Comments (30)
-
@haoli81 Hi agian, so sorry for the very late reply, but how is it going? and how did it go at Siggraph Asia 2011? :D
Also, I was wondering, in theory, could one potentially capture the facial animation using this method and apply it to any 3d head model??? because I might want to do some tests.
-
While not perfect, these are by far the most impressive results I have seen using a commercially available camera. Keep up the good work!
-
wondeful reseach, loved going through your article. and the results are amazing. looking forward to see it integrated in a commercial application.
-
@haoli81 We're building software which does similar work (not for profit of course) in a lab at a university in Dallas. Any tips? :)
Loading...
Did you guys use the Open Kinect SDK?
nvrana 1 month ago
@nvrana The current version is with both OpenNI, before it was libfreenect, I believe this is the OpenKinect SDK, so you can use both
haoli81 1 month ago
What is your contact information? Thank you.
EnneagramVIdeo 2 months ago
@EnneagramVIdeo hao@hao-li.com
haoli81 2 months ago
Hi, I would like to ask (again), does anyone know what is happening with this at the moment??? Is there an application or something?
ohmss006 3 months ago
@ohmss006 Yeah, we are going to commercialize an independent software and also Maya plugin very soon. We will showcase the product at the Emerging technologies at Siggraph Asia 2011.
haoli81 3 months ago