10 Simple Rules for Good Game Design

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Uploaded by on Sep 9, 2010

In this video I talk about my ten simple rules for designing videogames. Some of it can be applied to all kinds of games, but here I'm specifically talking about video games.

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Uploader Comments (jfreedan)

  • I dislike the way u put so much emphasis on target audience. Yes, its understandable that u should have a general idea of who will play your game. But targeting a specific group will just end in u hopping on the bandwagon and your game will get lost in a sea of game clones of the bigger game that is already out. IMO it would be better to aim for creativity to reach a wider range of players, and to make a game that hasn't been seen 1000 times before.

  • @Urchino1337 I think the problem is that you believe just because a game has a target audience that means it can't be creative. This just isn't the case.

  • @Urchino1337 I think the problem is that you believe just because a game has a target audience that means it can't be creative. This just isn't the case.

  • I completely understand your idea of understanding the target audience, but I have a feeling that this can result in an stagnation of any given genre and can result in many rehashes of a popular game. An example of this can be games like Call of Duty and Halo's effect of the FPS genre. My question is this: how can a game designer introduce new ideas and interest while still delivering something the target audience will enjoy and not reject simply because it is different.

  • @hcubeentertainment If the target audience is already an established base (like, say, computer RPG fans) then I would look at some minor design element in a game that has potential and design a game that expands that element into a core mechanic. For example, Megaten games had long allowed players to capture monsters to join their parties but Pokemon removed the player avatar as a combatant and made a whole design around capturing, training, breeding and trading the monsters.

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This video is a response to Game Design with Will Wright
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All Comments (28)

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  • I can take a while just to name my main pc if I'm not given a default name. I pulled out Dark Cloud earlier and it took me 5 min just to decide on a name. But if it's dialog or faction choices, I try and go for the one with the most profit and most fitting for me. In Infamous, you get to choose what actions you take at certain points that don't change the plot but do change what abilities you can learn, your apearance, and how the npcs treat you.

  • Decent perspective and I plan to watch more of your stuff to see what you have to say. That said, having a 6 minute video of you clearly looking to the left of the camera in order to read takes away from the video, same as people giving speeches but staring down at their cards. Good information, presentation makes it a little harder to absorb than it could be. Keep it up ^^

  • i like my games with a lot of choices it makes me feel like my game hero could become my own personal characters that may be different then anyone else

  • i think blizzard should employ people to play their game and to interact with the community then provide constant feedback to the game, one of the most important factors of an mmo is the community if the community wants something they will get impatient and they will stop playing the game, for example halo reach is one of those games which failed to do that.

    you made some good points there, it's nice to see some intelligent gamers out there who understand what games need to be enjoyable.

  • @jfreedan Yeah, probably. I suppose i cant really say what is what in this situation, seeing as i have no experience in actual games design. Just my own opinions, and what i always associate with target audience.

  • Oblivion breaks more than a few of your rules, yet it's one of the most popular RPG's to date. *shrug*

  • wow. well i applaud you for not only atempting to educate this age of morons, but you yourself, are only hurting. i had a lot of respect for what you have said in the past but after watching this video its clear you are just giving opinions. obviously you are, but it just doesnt make sense to say" dont a virtual world". that is stupid to say.

    you are just a guy, with opinions. as am i, but if giving advice, dont hinder creativity.

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