Super Metroid Walkthrough - Part 6: Power Bombs

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Uploaded by on Aug 18, 2010

Part 6 of my Super Metroid Walkthrough.

Items acquired in this part:

x3 Missile Tanks - 1:39, 2:28, 6:22
x1 Reserve Tank - 2:17
x2 Power Bomb Tanks - 6:03, 7:14


Item Checklist (In the order i acquire them):

Morph Ball - X
Missile Launcher - X
Morph Ball Bombs - X
Charge Beam - X
Super Missiles - X
Spazer Beam - X
Hi-Jump Boots - X
Varia Suit - X
Wave Beam - X
Speed Booster - X
Ice Beam - X
Power Bombs - X
Grappling Beam -
X-Ray Scope -
Gravity Suit -
Space Jump -
Spring Ball -
Plasma Beam -
Screw Attack -

Power-up Checklist

Missile Tanks - 15/46
Super Missile Tanks - 1/10
Energy Tanks - 3/14
Reserve Tanks - 1/4
Power Bomb Tanks - 2/10

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Uploader Comments (capoland)

  • At 1:48 how did you activate that pole? I keep shooting at the exact same place you did and nothing is happening.

  • @Kagmeister98: Well, I don't know why it wouldn't be popping-up. You have the Wave Beam, right?

  • What's a reserve tank do?

  • @ilikee1: It's like a backup energy tank. If you run out of energy, instead of dying the reserve tanks will fill your energy back up.

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All Comments (13)

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  • how are you that far along in the game with only 3 energy tanks?

  • @gabriziel: Lol that's okay.

  • @gabriziel sorry i forgot i was going to remove the comment later on :P

  • @gabriziel How would i be using a Keyboard? I'm playing this on a Wii...

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