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KOF Match 10.flv

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Uploaded by on Nov 29, 2008

KOF XII Famitsu Event

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Gaming

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  • I have a hard time believing that Kyo can shoot flames out of his hands.

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  • Ryu can shoot fireballs from his hand.. so what's the difference...

  • Kicked in the nuts at 1:20

    OUCH......

  • Sorry, but if you can't counterattack an easily telegraphed "vigorous" jumper then you just suck. And so what if his grab does 2/3 damage? All the other characters have combos to build up damage. The slow guys have grabs instead.

  • Maybe, though, everyone I've heard defending the concept of tiers has been a 3rd Strike Ken player.

  • This game is going to be HUGE!

  • Andy rocks!!

    Took a little long to bring him back but its ok

  • Fair enough.

    Personally I liked him back in 95 (never had 94 'til ReBout for PS2) but initially, was too drastically altered for my liking in 96. I only got on track with KYO in '99 (maybe the funky new threads?). Between 96-98 I couldn't really be bothered with him. I enjoy him from 99-02, but really clicked with him in 03 AND as you mentioned EX Kyo in XI (& NGBC?)

    As for tiers; maybe its all about learning a low-tier character and destroying all high-tier oncomers to prove ones 'ability'?

  • if but before the Robert movement tapeworm fire now is already not equal to the one of they ken T.T

  • I can understand that, and I'd agree you're right except for two points:

    Firstly, Kyo has always been very powerful. He is a monster at high levels in 98, he's extremely compatible with strikers in 2000, EX Kyo in XI has tons of 100% possibilities and rushdown potential, etc.

    Secondly, some people actually *like* having tiers. I have no idea why, but it's often treated as a feature by some especially zealous fans. This is particularly common with games like 3rd Strike and the "Versus" series.

  • Must be nice living in 1993. Everyone knows that Art of Fighting has shoto inspired characters, older then old news.

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