CTR tutorial part 1 V0.85
Uploader Comments (mattygroenhopper)
All Comments (47)
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@sLuRbLe123 try to remove StationMiddle out of the bahndaten (might be multiple ones) but keep InvStationMiddle. then overwrite the previous file's.
if this doesn't work try to set stationtype to Inverted.
and then if it still doesn't work, I'm only able to ask if you have both expansion packs, (this might give problems, not sure though)
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@mattygroenhopper Ok I have come across a problem...
I used track 5 as the base for an Inverted Rollercoaster. However, this flips the track so the inverted cars run upside down. I know you can use a half twist to build a station the right way up but I cant use any of the special track pieces when the coaster is the right way up. I also noticed this on KrakatoaCoo's Invert Revamp. Any ideas?
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@sLuRbLe123 well i already doubted if it was right :P
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@mattygroenhopper Ah ok thanks very much for the help!
By the way, it is spelled 'which' not 'witch'. A 'witch' is someone who rides a broomstick :P
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1. to add custom cars save the bahndaten and open it up. then behind CarTypeName type the name of the cars, these are the names of the folder/file witch contains the car's 2 .ovl's (might be confusing)
2. there is one on the stormrunner track however it is under Track9_CT not just Track9
3. you can combine tracks but not every track with each-other, you will have to find out yourself witch combinations work and witch won't work.
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Yes I understand now, thank you. I had a few other questions too:
How did I add custom cars to the cars list? I have some custom cars installed but they don't appear on the list in CTR creator.
Does any 'launch' track section exist in RCT, or do I have to use block brakes?
Can I combine track types eg Inverted and Extended or B&M and Intamin?
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@mattygroenhopper I hope that helped you a bit ;-)
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@sLuRbLe123 basically the profile hight is the minimum amount of hight in "blocks" that needs to stay free of any build-able object. however if you make this setting too high it will result in a glitch witch make's you be able to build your ride a certain depth under water.
then to compensate the build hight restriction you can use option.txt editing to "remove" the profile hight for coasters, and as-well do stuff as intersecting tracksections.
i got the error saying 16,000 is not a valid floating point please help
SuperSammo111 2 months ago
@SuperSammo111 /watch?v=1yXhE0-Do7Y
mattygroenhopper 2 months ago