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Java platform game progess III & IV

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Uploaded by on Jun 7, 2008

My Java platform game progess III & IV, bigger tileSize, mouse angle, weapons, more gravity, masterchief( sprites made by DIMagic and Fuzzy, animated by me, using Graphics gale(free) and Photoshop ImageReady CS2), longer levels.

I have to rewrite the game engine and fix some collision detection problems, im planning to make a bidimensional array of objects( objects aligned in a grid) just like game maker, with bounding rect and bounding circle collicion detection.

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Uploader Comments (EdurarTe)

  • Hi.

    could you give me some tips in how I can make my character move legs..

    coz my character just move to left and right , but dosent have any animation.

    where do I start to do it ? pls.

    tnks.

  • @ColumboJedi yes you just need to load a .gif image, thats the easiest way java plays it by default, the other way is animating a spritesheet but thats a little bit more complicated but more customizable,

  • @who885 well i just finished a new advanced engine and i had to say that knowing java reeaally boosts your Object Oriented Programming ideas, and lets you get out of the boundaries easily because its simple syntax and interface with other classes, easy inheritance and polymorphism, then you just port those ideas to c++ more complicated terms cause Java wraps up every difficult topics (pointers, smart pointers, void stuff..) and lets you easy and fast programming so learn Java then C++ :)

  • Would i need an IDE with templates for Java programming? Or is notepad++ enough? It got Java syntax.

  • IDE, cause it links the compiler, so use JCreator, the LE version not the PRO... otherwise, u´ll need to directly work with the console compiler, wich is boring..

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  • where i can download java

  • @EdurarTe so let me get this straight. The body has 2 parts. The top part is the body/arms/head that is programmed to face the mouse. The other part is a an animated GIF that switches when a different key is pressed?

    I'm just getting into game development, and I'm trying to figure a few things out.

  • I get all of this except how did you get the character to rotate with the mouse? I know how to get the mouse position and everything but how did you get the image itself to rotate

  • Running sprite needs to be faster and smoother, im not a pro but it will look better

  • How did you do tht?

  • Yeah how did you get the sprite to look at the mouse?

  • Hey, any chance you let me know how you managed to get the sprite to keep looking at the mouse all of the time? I'm really stuck with that....Please?

  • code??:D

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