DoodleJump iPhone Gameplay

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Uploaded by on Oct 16, 2011

Doodle Jump is an electronic game developed and published by Lima Sky for Windows Phone, iOS, BlackBerry, Android, and Nokia Symbian and soon Xbox 360 via Kinect. It was released worldwide for iOS on April 6, 2009, and was later released for Android and Blackberry on March 2, 2010, Symbian on May 1, 2010, and Windows Phone on June 1, 2011. It was released for iPad on September 1, 2011 after much wait. Since its release, the game has been generally well-received. The game was inspired by PapiJump, from SunFlat, with similar gameplay. As of May 2011 there has been more than 10 million sales.
Gameplay consists of guiding a four-legged long snouted creature known as "Doodler" up an unending series of platforms without falling in an attempt to gain a high score. The character is controlled by tilting the gaming device in the desired direction. The greater the angle, the greater speed. In the BlackBerry version, direction of the Doodler is determined by tapping in the desired direction. Currently there are nine different platforms including the original.
In Doodle Jump the aim is to guide a four-legged creature called "The Doodler" up a never-ending series of platforms without falling. For devices with an accelerometer, players tilt the device from side to side to move the Doodler in the desired direction. Players can get a short boost from various objects, such as propeller hats, jetpacks, rockets, springs or trampolines. There are also monsters and UFOs that the Doodler must avoid, shoot, or jump on to eliminate. Aiming is performed by tapping on different parts of the screen. Depending on the game mode being played, projectiles may fly in a straight line off the screen or be affected by gravity and fall downwards eventually. There is no definitive end to the game, but the end for each gameplay session happens when the players falls (by reaching the bottom of the screen), jumps into a monster, gets sucked into a black hole, or is abducted by a UFO. Players can choose from several different themes (Original, Graveyard, Christmas, Rainforest, Space, Soccer World Cup, Easter, Underwater or Halloween) that change the look of Doodle Jumper, his enemies, and the background. After losing the game at least 500 times (600 in the BlackBerry version) the Doodler is given the opportunity to wear a pickle costume. Alternatively, the player may enter the names of one of the Pocket God pygmies as a name and the Doodler will become one. The lowest score you can achieve is 0 and the highest 15 million. The average person, who plays Doodle Jump regularly, achieves a score of 45'000 to about 110'000. If you are over 100'000 then you count already as a very good player.

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  • i have this game on nokia 5230 :-D best game ever!!

  • cool video

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