We made a rock climbing game. Each player uses four keys to control the four limbs of their climber. Applying pressure to a key does whatever is difficult with that limb at the time. If a hand is holding a rock, then pressing the associated key will hoist the climber up using this arm. If a hand is not holding a rock, then pressing the associated key reaches the arm upward to a new rock. Hands and feet will automatically grasp the nearest rock if they are held there long enough. Tapping the key associated with a limb releases its hold on the wall. Pressure sensitivity allows users to lift parts of their body and extend limbs various amounts in order to position a hand or foot over a new rock. Using the controls, each player tries to scale the wall faster than their opponent, who is playing using different keys on the same keyboard.
Greg Little - MIT Paige Phillips - MIT Aubrey Tatarowicz - MIT Matthew Webber - MIT
ACM Symposium on User Interface Software and Technology