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Panasonic M2 hardware running actual software.

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Uploaded by on Apr 20, 2008

This video is taken from a prototype Matsushita (Panasonic) M2 running an edited version of a program made for it's industrial counterpart, the FZ-35s.

All load times are unedited, and show the slow load times of the machine.

The menus and all of the MPEG-2 video clips are running over a base application, much like an XBOX 360 dashboard.

While the material is rather *dry*, it is
functional.

Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (ASSEMblerEX)

  • wait did i hear wrong or did the lady say 2003....? i always thought this machine was around long before 2003 as well as the software.

    i can't beleive it would have lasted that long and still be considered for use in 2003

  • Well they tried to get back some of that hundred million they wasted...

  • They only made a corvette disc, this one was never finished.

Top Comments

  • like watching einstein flip burgers.

  • There was also 3DO MX (basicly M2.5 or M3) which was about twice as powerful as M2, and thus, still not as strong as Dreamcast.

    Nintendo almost bought MX and 3DO Systems (CagEnt) in 1997 to use MX as the successor to N64, to be released in 1999. Nintendo walked away, instead partered with ArtX & IBM to develop Dolphin (GameCube) in 1998-2000.

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All Comments (20)

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  • They should have had the guy from Need for Speed in this lol

  • Get uppa

  • 1:06 2004 Grand Prix for the win!

  • @Xeniczone That is not true. I have three of them and I paid $350 a piece.

  • There was only 10 Panasonic M2 Prototypes release. I'm talking about the actual console not the arcade equivalent. They sell for around 5000 dollars, but good luck finding someone who will sell.

  • Imagine if the M2 was really launched who knows the gaming landscape may have been different.....interesting facts though with regards to it's power against the N64 and the soon to release Dreamcast (ie in 1998..)

  • For a working M2 I will pay over 1000 dollars. PM me

  • The M2 didn't have MPEG2 hardware support, either. This was pre-DVD days so it was pimping its MPEG1 acceleration. Prior to that, consoles needed clunky add-ons to handle MPEG1, and even then, they couldn't use it for texturing or in games as the M2 was capable. I have a couple MPEG1 movie players for my Dreamcast, and even that console can't run the movies as smooth as a standalone player or the M2 would have been capable.

  • Augh, I bunged up a couple things.

    First the name: Voodoo 3 2000, not the other way around.

    The V2 3000's box says 6 mil triangles/sec, and something like 284M megatexels/sec. Of course, I imagine that's without effects on, and you might need to more than halve that figure.

    You could also compare to the TNT2 (I used a TNT2 M64 for some time, augh! Compatible, but not a lot of fun in Day of Defeat.)

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