Bullettrail made in anim8or (and terranim8or)

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Uploaded by on Aug 27, 2008

First: Sorry for the bad quality
Second: For people who are intrestet in how it's made
-first a spine form was made in anim8or
-lathe the form with a point and a closed end
-Textured it with UVmapper
-Made an scene with it
-Load the whole thing in terranim8or and put a trail behind the bullet
-Save it
-Load it back in anim8or
-Add lights
-Render the movie
-Load in windows movie maker and made it double as long

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (Skeelo12345)

  • Just need to subdivision. I think if u open bullettail in terranim8or then save it in anim8or file, and open it with anim8or at last, then animation will be the best. Great job!

  • I have test-renderd but I'm still using a single core and 1Gb ram and the teste render with only 50 frames took my pc for about 3H (I don't know why it took so long).

    And non subdivided it took for this whole movie about 1H,so maybe if I have my new PC but for the moment i will be working with non-subdivided models

  • how did u make that can you tell me plz

  • Well first i used the lines draw tool to draw the general shape of the bullet than lathe it (build => lathe) then I export it to .obj and opent it in UVMapper made an uv map for it and as you can see just opent it in paint made it yellow write some words on it and done. than I opent the file saved in UVMapper back in anim8or and applied the texture map.

    going to scene mode give it a atraight pad and made it doing a flip ,follow zith camera. Save anim8or file and open it with terranim8or

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  • I have did it (Particle Trail) and i post it. I just used less than 5 mins for render with Anim8or. Also subdivision already. So i purpose you save the file with Terranim8or and open the file with Anim8or, then sundivision the object, and render it, you will see the different of speed of render between Anim8or and Terranim8or.

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