Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Journeyman Project 3: Legacy of Time - Cutscene 1

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
5,869
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 19, 2007

The very first cutscene from the PC game Journeman Project 3: Legacy of Time. JP3:LoT is a point and click adventure/puzzle game and one of my favorite PC games.

I'll only be uploading the cutscenes. The walking and animation videos aren't worth uploading (though they're pretty to look at) and the conversation videos are too choppy (and numerous) to be coherent.

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 2 dislikes

Link to this comment:

Share to:

Uploader Comments (Xyex)

  • How did agent 3 go through time without her suit?

  • You know, I've wondered this before, and the only thing I can think of is that she only sent the suit ahead a few minutes, got back in it after leaving her time code on the windmill, and then jumped to the future before sending the suit back again.

    Not really sure why Aurthur wouldn't remember all of this, and thusly remember where she was, but it's the only thing that works. Other than her having find another time travel device to use prior to arriving in Atlantis that she used to leave.

  • @Xyex There is a problem with your theory. Why send it forward a few minutes in the first place? Also, she left the time code while she was still wearing the suit. You can tell because the time code was left in several places... er, times. This had to be her last stop because she left this time period to go hide in the time stream.

    Arthur doesn't know where she is because he can't read the settings from his location in the suit's circuitry. Agent 3 DID leave a clue for him though.

  • @protoborg Send it forward to explain where it goes when it vanishes while she's still in Atlantis? The old suits can't become invisible, she had to send it somewhere/when. Also, she couldn't have left the codes while in the suit because Arthur would have seen them as she left them, and he didn't. Likewise, Arthur couldn't have been there when she went to see Sinclair, otherwise he'd remember she was still there. Just like he remembered finding that temporal vortex thingy.

  • OMG

    MY game is messed up. I've bought several copies over the years, and on different computers; and whenever I play ti the audio seems to echo.

    Do you know how to get rid of that, I've tried playing with the audio options and that doesn't solve it.

  • I had this once but I can't remember how I fixed it. My first suggestion is of course to make sure nothing else is running, then try to mess with the game's audio settings. If that doesn't work, try installing the other stuff on the disc such as the versions of QuickTime and DirectX that come with the game. If that doesn't work the only other thing I could think of is updating the driver for your sound card.

see all

All Comments (36)

Sign In or Sign Up now to post a comment!
  • @mimkana she just cloaked it... she didnt send it anywhere.

  • @Xyex 1)The old suits DID become invisible. In fact, they HAD to become invisible to avoid messing up the time line.

    2) Arthur HAD to know where to look for the codes or you would NEVER have found them.

    3) I never said he was there when she jump out to go to Sinclair.

    4) Even with Arthur IN the jumpsuit, he would not have known what coordinates she went to since she was OUTSIDE the suit at the time.

    These are things you learn by playing the games.

  • @mimkana She probably used the same technique she used to remove the suit. Or more likely, it was the technique the agent used to "capture" Gage in the opening cutscene of JMP 2. The agent used an external temporal beam to trap Gage in the time stream. When the agent jumped out, Gage went with him. It would be a simple matter of entering the temporal coordinates into the suit and activating the jump circuits only for herself, thus leaving the suit behind.

  • @mimkana She probably used the same technique she used to remove the suit. Or more likely, it was the technique the agent used to "capture" Gage in the opening cutscene of JMP 2. The agent used an external temporal beam to trap Gage in the time stream. When the agent jumped out, Gage went with him. It would be a simple matter of entering the temporal coordinates into the suit and activating the jump circuits only for herself, thus leaving the suit behind.

  • BEST ADVENTURE GAME EVER main reason is because of Atour

  • I swear, I get chills every time I hear the theme start at 3:00.

  • @Xyex : this is how you fix it, go to control panel, sound and audio properties, on the volume tab click on the advanced button on the speaker settings, click on the performance tab and move the slider on the hardware acceleration all the way to none - (^_^) problem solved!

  • @ace942 They actually did release a version for Mac OS X. You can probably find it on Amazon or eBay.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more