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Spell Counter Synchro Beatdown Deck Discussion

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Uploaded by on Feb 24, 2011

Just to go into a little bit more detail about and the deck and why you do and do not run certain things.

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Uploader Comments (FremontTCG)

  • not a tier one deck in my opinion. in my opinion all you want is your arcanite. if that's the case then just run a speed synchro. running spell counters just for arcanite to get beefy is ineffective. a spellcounter deck should focus on maintaining and having consistency with keeping your counters on the field. there's nothing else that can hold more than 1 counter except for your exemplar/arcanite/tempest/cita­del. tempest is slow and so is arcanite. what such shit. there are other options-.-

  • @t00lazi This is NOT a tier one deck. I realize that. It is a "for fun" deck.

  • You Should Only Run Magical Dimension If you run a lot of high level Spellcasters, in my opinion, and there is only one that requires a tribute, if you wanted to run monster destruction, I would prefer Smashing Ground.

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  • ok, first off. spellcasters need a beater to take out threats like stardust who, unless you pull out a chaos sorc, you have no method of destroying. THAT is why you run supreme arcanite. also, 1 spell = 3400 beater who, upon dying, fuels citadel by 2 counters. if the spell dies, you plus one, which helps solve draw power issues. also, geomancer is good, i never deny that, but 3 is overkill. i also tend to run 2 night's end, because it helps GY suppression, and i run DaD + Sorc.

  • @digitalpiggy193 it also scares me for others, such as why the hell do you have royal oppresion when you're going to be trying to get out arcanite, anything with exemplar/summoner monk, magical dimension, magician's circle, etc.

    or why you have 3 geomancers. yes they're "important", but once you get out arcanite that's it. no reason for any anymroe. and you can't ditch 3 counters to special summon him back if you DO need him?

  • this scares the crap out of me. gold sarc is a dead draw. spell power grasp is a dead draw but is far from too situational. discard fodder for summoner monk, beef up anyone of your spellcoutner monsters (not just arcanite), discard fodder for endymion, etc... true it isn't as useful as dark hole, but it is far better than just for arcanite magician. it also helps with deck thinning, protecting traps/spells by setting it and waste ur opponent's mst, etc.

  • @FremontTCG "for fun" lolz. This deck can be very strong and fast. I run one myself and usually get consistent wins with it. The only thing that really hurts it is the starting hand, chain disappearance, or jinzo. also, i recommend no geomancers; they're too slow. i would recommend more stuff, but every person has a different way they like running their deck. so meh /:

  • i need help with my deck..

  • how about magical dimension?

  • good video

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