5-6-7 May 2010
Race!
Mixed reality environment / Site specific installation
Andreas Gysin / www.gysin-vanetti.com
How video games would look like if the screen onto we watch them were walls, stairs and rooms?
The workshop Race! will focus on the design and the realization of prototypes of video games based on a mix of physical real-world environments and virtual computer-generated ones: the space becomes a platform for the development of new landscapes and ways of game interaction.
Goals
The workshop aims at conceiving and realizing a prototype of game through the use of architectural mapping projections and interactive systems based on the software Processing.
Participants will first learn how to manage traditional input devices (i.e. joystick, mouse, keyboard, and microphone) in order to develop a video game based on the format of racing games. In a second phase, a new video game of different typology and concept will be developed, focusing on the design of modalities of interaction and on the visual output according to the features of the available spaces.
Video by Renato Gagliano
music: Lee Rosevere, Up To No Good http://freemusicarchive.org
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