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Playstation3 Head Tracking

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Uploaded by on Mar 3, 2008

A Linux PS3 and IBM QS21 blades are used to head track and render two scenes in real time via the IBM Interactive Ray-Tracer (iRT). No HW graphics assist, all real time ray-traced with software on the Cell processor.

More info on the renderer and blades can be found here:

http://www.alphaworks.ibm.com/tech/irt
http://www-03.ibm.com/systems/bladecenter/hardware/servers/qs21/index.html

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All Comments (23)

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  • @rath789 No they didn't they use a parallax barrier

  • head tracking disadvantage... only 1 person. might be good for mobile

    Android Gallery 3D is using G sensor to create something similar, hope to see something better

  • in reality it doesnt look that good. the flat screen destroys the 3d effect that seems strong when seen in a video. but i think with a 3d tv oder screen it would look even better

  • NICE !

  • @rath789 nintendo didnt use this tech for the 3DS. the 3DS uses parraxial barriers and it does NO head tracking WHATSOEVER, as a matter of fact, if you move your head anywhere other than the 'sweet spot' when using the 3DS you would lose the 3D effect.

  • lol Nintendo took this idea ND USED IT IN THERE 3DS

  • 0:37

    that looks just like 3D!!! wow its amazing

  • they are doing this for gt5 aint they? you can look around in cockpit view if you have a ps eye.

  • @TheDarkDominatoR you can forget about the motion controls ... unless they can actually implement it right... i've played on the wii and there's no single game that gives the right feeling.

    Stereoscopic 3D is also not that great ... polarized 3D is much better, but stereoscopic can be good enough in some cases.

    But what would really be great would be mainstream availability and application for a head mounted display. :)

  • Imagine a console with the graphics of a high-end PC, stereoscopic 3D, head tracking and motion controls like the Wii. That would be amazing.

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