RayFire 1.57.05 - Dead objects feature
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Uploader Comments (MirVadim)
Top Comments
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cool feature!
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3ds max+mental ray+rayfire+fumefx+PF+Direct hands=short film :)
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All Comments (20)
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Thank you!!! This is freakin crazy!!
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it doesn't work for me :(
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very nice
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@MirVadim @webonizer wouldn't it be possible to go back, after the initial calculation has been baked, and you have a few objects stuck in the air, then go back and calculate those specific objects again with gravity in a fixed frame range to make them drop right after faking a natural drop, using the baked animation as a base?
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not bad at all!
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nice feature !
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You forgot time, patience and talent ;)
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Great job Mir! Do you envision adding a way to transition from dead to dynamic for those cases where the fragments get "stuck" in mid-air? Maybe add some thresholds that the user can control... maybe switch a fragment to dynamic if it reaches a speed threshold and/or other criteria. As always, two-thumbs up!
webonizer 2 months ago
@webonizer Yes, I will add such featuer, but in next major build, current PhysX plugin don't allow to make such switch without problems.
MirVadim 2 months ago