RayFire 1.57.05 - Dead objects feature

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Uploaded by on Dec 25, 2011

Demonstration of new feature in build 1.57.05
New Dead Objects checkbox for Sleeping objects.

p.s. Sorry for mic. gonna change it asap.

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (MirVadim)

  • Great job Mir! Do you envision adding a way to transition from dead to dynamic for those cases where the fragments get "stuck" in mid-air? Maybe add some thresholds that the user can control... maybe switch a fragment to dynamic if it reaches a speed threshold and/or other criteria. As always, two-thumbs up!

  • @webonizer Yes, I will add such featuer, but in next major build, current PhysX plugin don't allow to make such switch without problems.

Top Comments

  • cool feature!

  • 3ds max+mental ray+rayfire+fumefx+PF+Direct hands=short film :)

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All Comments (20)

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  • Thank you!!! This is freakin crazy!!

  • it doesn't work for me :(

  • very nice

  • @MirVadim @webonizer wouldn't it be possible to go back, after the initial calculation has been baked, and you have a few objects stuck in the air, then go back and calculate those specific objects again with gravity in a fixed frame range to make them drop right after faking a natural drop, using the baked animation as a base?

  • not bad at all!

  • nice feature !

  • @Qwa7

    You forgot time, patience and talent ;)

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