Real-time planet renderer, playing with atmosphere

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,464
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jul 27, 2010

GPU intensive procedural planet renderer I've made as a part of my office job, however the project has been closed. DirectX 9

All planets are procedurally and randomly generated. Here we are playing with atmosphere params in planet editor

Technologies applied:
* clipmaps based algo
* procedural surface map generation
* procedural real-time planet details generation (height/color noise)
* ambient occlusion
* realistic atmosphere, based on Nishita article

See others video from the same series

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (3)

Sign In or Sign Up now to post a comment!
  • where did you get this code example for DX9?

  • @MultiIPwnage Barely so.. I even do believe they may have difficulties to find sources, if need.

  • since the project is closed is it possible that sometime they will release the software

    for the planet generation?

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more