Let's Play: The Citizen II part 1

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Uploaded by on Sep 3, 2011

--MY OBLIGATORY 2 CENTS--
DrOcto here: Welcome back or welcome for the first time, to my Let's Play of The Citizen 2 or The Citizen part two, what it is officially called, I like to just call it The Citizen 2, as that is what it is, in my opinion. I am looking forward to LP'ing this, as I liked The Citizen and I remember this to be quite a bit better and more enjoyable.

Any feedback, constructive criticism and suggestions on how I can improve are most welcome! And if you like what I am doing already, or like what else is being done on our channel, feel free to subscribe!
I hope you enjoy!


--SUMMARY FOR THIS PART--
The story begins with some soothing and memory-waking piano music playing and a strangely familiar train...
G-Man greets us... why are we looking at him from outside the train? Oh! That's why! He tossed us off the train! Not to worry though, a passerby notices us and runs off to find help for us.
Next thing we know, we hear that silly sod complaining "Damn, he's heavy!", pfft, preposterous! We haven't grown fat at all... Only ate a bit of extra chocolate...
Ah well, we have a very long intro, introducing the much darker and grittier theme of the continuation of the mod series. Also do we get patched up in the local rebel outpost. But shortly after we have been on the surgery table, do we nearly end up on it again, the combine have decided to disrupt the peace of the rebel outpost.
Next up, Larry enters the scene, promptly handing us a shotgun, now that's what I call a get-well gift!
We dispatch of the combine soldiers and follow Larry. It seems he wants to secure our escape route, but the garage door that must be opened will take a while to budge. In the meantime, we're sent back to hold off the combine.
I personally declare war on all cardboard boxes and move on. We take care of two full squads of combine soldiers and return to Larry, happy to see that the garage door finally moves. But the next obstacle stands in our way! A keypad locked door.
Larry busts it open, or rather, the keypad off and we are sent into the hallway.
"OH WOAOW",is the next you hear me "say".
Our body won't move and we see Larry get taken away, shortly before we pass away.
Some disturbing sounds later, we wake up, greeted by a young woman. We are to grab our stuff from the shelf and move on to meet up with Argento down he road. Argento, that name is familiar. I wonder how he has been holding up.
We move down the next street and into the next bit of battle, helping Argento and the others. Or well, what's left of them, a headcrab canister kills off about half our their squad!
Next up, Argento tells us and some other rebel to scout the area further down the road and we do as we are told.
We discover a small combine foothold around the next corner further down the road.
Next up: Attacking that very same point. This should be fun.


--ABOUT THE MOD--
This mod is the direct sequel to The Citizen and continues where the last game left off, with the player on the train and G-Man leaving the player to his fate (After he tossed him off the train, the bast-..)
Now the player is patched up by the nearby rebel outpost, but it is attacked and Larry gets captured. The rest of the mod is all about freeing Larry and getting him to safety.

--DOWNLOAD THE MOD HERE--
http://www.moddb.com/mods/the-citizen-part-ii/downloads

Category:

Gaming

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License:

Standard YouTube License

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All Comments (5)

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  • anybody notice the bad acting

  • NO PHILLIP DIED D:

  • *train

  • Guy: What happened to him, he looks like he got hit by a turn.

    I think you anwsered that one :P

  • Really cool ... and we dont have to wait a long time for the next lp that is awesome ...

    but its a cool vid again ^^

    *thump up*

    KoW

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