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Syntensity - new cutscene system

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Uploaded by on Jun 18, 2010

A new cutscene system i have made. It's fully marker-based and mostly js-less (unless you want to bake your own actions). Remember to see my other videos as well! (and kripken's)

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Gaming

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Standard YouTube License

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Uploader Comments (quaker6667)

  • Very nicely done. Does this allow for complex cutscenes with discussions and animations going on between multiple models and characters?

  • @NotASocialCommentary Yes it does. There is CutsceneAction skeleton entity doing nothing by default, you can bake your own CutsceneConversationAction from the skeleton, link it to controller (you specify just one baseaction and one action per controller) and you're done.

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All Comments (6)

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  • awesomee

  • good job, i like it! :D

  • @adrixshadow Hey Adrix, good to see you're still alive :D And yes, the system is very cool, along with the loads of other things quaker has been up to

  • awesome!

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