Realtime Rendering:
Parametric Surfaces and Spotlight Light Sources
Phong Illumination
Spotlight Light Source
Parametric Surfaces (Grid, Torus)
Dot3 Bump Mapping
Shadow Mapping (12 tap randomly distributed PDF)
Depth of Field
Carlos Ramalhão
Interactive Entertainment Technology
Trinity College Dublin
2009/10
go for it! its not that hard ;)
RamaChannel 1 year ago
Pift, mine is better haha.......NOT!! Just throwwing in a bit of shadow mapping for the craic. ha
greenec3 1 year ago