[ 弾幕風 Tutorial ] MainLoop style scripting
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Uploader Comments (DoubleVla)
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All Comments (9)
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I just checked this video because my "maintask" wasn't working, with it, error, without it, cirno wouldn't fire. >_>''
Ah BTW, you're awesome.
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Add "if count%60==0" to this video or I won't forgive you! :V
That way you won't have to reset the timer to 0 every 60 frames, which makes things so much more comfortable to work with.
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i just realized... this looks pretty similar to Java... so i might be able to do some scripting after all ^^
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fake accent + real accent = epic accent
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What ever makes you happy, ze!
Ik rolde over de vloer lachend op dat punt.
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ehm, just a question, not for the tutorial, it's for the SFX's.
Reimu's spellcard initial sound was not the original from danmakufu, how did you put it?
UzumakiTenma2 1 year ago
@UzumakiTenma2
create a folder named 'se' in your root folder, and place the WAV file with the following exact name in there sePlayerSpellCard.wav
DoubleVla 1 year ago
I just realized, at first, you were having it set to fire a bullet every 60 frames, but with a 30 frame delay before the first one, not a bullet every 30 frames like you said.
IHeartMySnes 2 years ago
Ah you are entirely correct. Firing bullet at 30 frames will cause it to refire after 60 frames again ( +30 frames to reach 60 for reset, then 30 frames from 0 to 30 to fire again )
Urgh =S and this is why I didn't wanted to make this tutorial actually. It's useless if it is explained horrible. I guess I should add an annotation at that point.
DoubleVla 2 years ago