Source Mapping Tutorial 9 - Water, Glass and Teleporters
Uploader Comments (Vaatrad)
All Comments (357)
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My glass is barely visible :(
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hi! i want to make a breakfloor map, how do i create the blocks in which i could break?
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@Vaatrad If you took 2 years to solve this problem, then yes, player spawns are needed to spawn.
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i only have blue ones; no white ones, with regards to water textures, works with blue ones for a while but then they go transparent after a while
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great
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@RatmanXX Wow I was so mad then? D: I feel like a total retard raging like that........... D:
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@XDjohanmystXD I agree, I tried out the blue ones first (anyway, they're normal maps), they work perfectly, and look very realistic, if you have set "reflect all" in the advanced graphical options.
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****Everyone having issues with their teleporters not working, please read this****
1) Select your trigger_teleport brush entity (The box that's supposed to make you teleport to your destination)
2) Rick click on it and go to Properties.
3) Look at the top where there are various tabs, go to Flags.
4) There should be a list of check boxes, check the Client box if it is not checked already.
5) Hit apply and export your map and save it. It should now work fine :D
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my teleporters are EXACTLY the same as you have done, and they do not work.
i have 2, each linking to two different destinations. any help?
What if i want a button to activate my teleport how do i go about doing that?
stryker204 2 years ago
Tutorial 13 covers buttons and input/ouput.
Vaatrad 2 years ago
i cant get my map to work, this is because, i think, theres no player start but i dont know how to make 1 :( do u know how?
lubaluba2 2 years ago
An info_player_start is just a point entity, like a light or a spawn. I'm not sure that a lack of this is really the problem though.
Vaatrad 2 years ago