Well, Anim8or doesn't currently have a way to do hydraulics in it's character rigging system. I thought I'd try a way around it. It's actually two cylinders of equal length, with one thinner than the other. The thinner one is inside the thicker one. The thick cylinder has a transparency map that's split black and white vertically. If the ends of the cylinders are attached to separate bones they will stretch in between a pivot point, simulating a hydraulic rig. The metal will look like it's stretching, so as long as the joint doesn't bend much, and you don't zoom in on it, it should look pretty good.
Stop it.
masterpiraka 2 years ago
nice but u should learn blender sometime soon, I'm sure it's not as hard as it may look :D
Garfler 3 years ago 3