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Blender Game Update

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Uploaded by on Jun 10, 2011

Update on my game Totraum. I just wanted to do some fun blending today.
- Fully functional, Random Weapon stats for Element, Damage, Range, and Rate of Fire.
- Hackable Sentries.
- Other cool stuff.

Blender game engine bge 3d indie game wip

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Gaming

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Standard YouTube License

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Uploader Comments (laxwolf)

  • Looks really good. :)

  • @pickledtezcat Thanks :) Tons more updates on my BA thread.

  • I'm impressed by the dialogue system? Could it handle multiple lines or very long strings?

  • @jotoonkid Yes, you can put an infinite amount of text on the script. Lines can be as long as you want.

  • Element, Damage, Range and Rate of Fire. Inspired by Borderlands?

  • @daytimesky Nope, never played boarderlands. Damage, Range, and Rate of Fire just came naturally with upgrades and elements came because I had an idea. If I made a boring Top Down Shooter where once you get the best gun in the game, you won't use the other ones. It was also a way to skip the ammo system which would be intensive.

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All Comments (24)

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  • @huschusser Um, it may remind you of that but it looks nothing like it.

  • Looks like deadnation on psn

  • @laxwolf Sure, but I haven't had much luck finding a solution so far though.

  • @AniCator Yeah. If you find a way, PLEASE tell me, okay?

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