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Game Geeks #71 Hollow Earth Expedition plus

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Uploaded by on Jul 30, 2008

Game Master Kurt Wiegel reviews and educates viewers on role playing games. On episode #71 Kurt reviews Hollow Earth Expedition: Secrets of the Surface World™ and Gamemaster Screen™ by Exile Game Studio.

© Exile Game Studio, LLC.
www.exilegames.com

Host:
Kurt Wiegel
Production:
Rob Mattison
Game Geeks © PugKnows Productions

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  • Psychic powers doesn't bother me in the game. It fits with the pseudoscience of the setting. Magic, however, really doesn't fit in the game. Nice review, although I got to admit I'm more excited about the next supplement, which is supposed to go into more detail about the Hollow Earth itself (and have more dinosaurs -- nothing wrong with more dinosaurs.)

  • Good point with the magic. Unless it's limited, magic can become a too readily available deus ex machina.

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  • It depends on how you interpret the word "magic" really, since spells aren't the only deus ex machina in gaming. Technology and spells are often interchangeable ways of breaking convention to allow things to happen that couldn't otherwise. Pulp actually doesn't need any of that, I don't think, although some expect it to be there all the time. It just depends on the reality of the world.

    What I think is pulp is high adventure tale in modern times. Whatever you need to achieve that, do it.

  • With regard to the necessity of 1930's pulp needing magic, I'd have to say its a key plot device and NPc characteristic for an era that loved the ghosts and seance. As a PC characteritic, maybe not a good idea.

  • You should've mentioned the awesome Weird Science system that is in SoTSW.

    My crazy scientist in the party has been going crazy with it!

  • hey could review the new path finder when it comes around

  • This one looks good, I would really like to see you review a BAD game. I think you have to potential to deliver some royal pwnage on a bombshell :)

  • Kurt, magic is essential to understanding the 1930s and some of the actions and motivations of the major powers in the period. The Thule Society and it's attempts to gather artifacts and find ways to manipulate individuals were real world things and important to their motivations (even if it didn't work in the world we live in) and should be included in any Hollow Earth Game.

    Same with literary sources in the period, especially those associated with the Hollow Earth category of fiction.

  • Great review. HEX is a great game.

  • Kurt you've replaced 'almost' with 'sort of'. Just FYI.

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