This is the first of four lectures on sequential games. We start by talking a little bit about "theory", summed up in an acronym PDIP (who are the players, what can they do, what information/ignorance do they have, what are their payoffs). Then we look at how to analyze a simple 2x2 game using a neat graphical concept : the game tree. Original mp4's of this video and other resources related to the lectures from my introductory game theory course at the University of Canterbury , Econ 223, can be obtained at http://uctv.canterbury.ac.nz/modules/journal/journalview.php?space_key=4&... note: 2008 lectures make an improvement on some of the topics in 2007
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