Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Comanche: Maximum Overkill

Loading...

Sign in or sign up now!
8,949
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Oct 9, 2009

Comanche: Maximum Overkill is a helicopter simulation game done by NovaLogic in 1992. It is the first game in the Comanche series based on the cancelled Boeing/Sikorsky RAH-66 Comanche helicopter program of the U.S. Army. This game uses NovaLogic's Voxel Space engine, a voxel rendering technique that allowed to display a much more detailed terrain than any vector graphics based engine at that time.

It was released for MS-DOS, you can see the self-running demo version in this video. There was also a Super Nintendo/Famicom version in development, but it has been cancelled later.

This video was requested by i486x.
I hope you like it :)

  • likes, 4 dislikes

Link to this comment:

Share to:

Uploader Comments (CuteFloor)

  • Thanks a lot buddy, for uploading this. :)

  • No problem :)

  • I wonder how good a voxel engine game could look with todays hardware! :)

  • You might want to google for Ken Silverman's Voxlap engine, it's completely based on voxel graphics. There's also a game called "Voxelstein 3D", inspired by Wolfenstein 3D using this engine :)

  • Speaking of voxels, could you explain how it works to a layperson? I can't wrap my head around how it's supposed to work...

  • You probably know that a digital picture is based on pixels. Well, voxel stands for VOlume piXEL, it's basically the same but in 3D. So, if you draw something in voxels, you can rotate and see it in any angle you want. It's often used to display detailed landscapes or single objects (like in the later games using Ken's Build engine).

    You can see good examples in Ken's Voxlap engine that I mentioned above. He explained it pretty well.

Top Comments

  • Great graphics for its time

  • Yeah! Classic!

see all

All Comments (26)

Sign In or Sign Up now to post a comment!
  • Wow, hard nostalgia here too. I remember reading the manual more than playing the actual game.

  • Nostalgia'd so hard...

  • Thanks for uploading. I wore this game out back in the day.

  • Impresive graphics for 1992

  • voxel games: outcast. (play it, it's great), perimeter, even crysis uses voxels for terrain.

  • @WhiteMageMentality voxel is a pixel, but with depth. like those pictures with the thousand little pins that make an imprint of anything that you push into them from behind.

  • Used to sit on my grandfathers lap and play this game, I could only get to level 3, he'd have to play the rest. Miss this.

  • The audio is messed up, there is a channel missing. Did you only record mono?

  • Hahaha, nice. The scene at 2:10 is classic. The wingman fires his Hellfires and you mark their target. But you can also select your wingman and he gets shot down by his own missile...

    Loved this game and others by NovaLogic (Delta Force, XenoBots/Ultrabots).

  • buu

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more