Spline IK torso rigging tutorial
Uploader Comments (nathanronaldwebb)
All Comments (13)
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I did the end in closest z? .... It seems to be working fine. It warped in all the other up axis, why was this? .......Great tutorial by the way.
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@nathanronaldwebb I finally managed to solve it today! I am sooo glad :)
The problem was that my automaticly created curve was parented to its parent joint, which was transformed by the root bone as well as the CoG --> 2times, causing double transformation.
Now I created the curve without "auto parent curve" and it works :)
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nice tutorial
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Thanks for that tutorial! My teacher's instructions didn't make any sense and you really helped.
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you are amazing with speech and explanation you are like total pro with maya....and i cleared almost all your tutorials watching and learning the rigging...
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Excellent tutorial!
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Thank you very much for this tutorial! I searched a long time for a good rigging tutorial, but the ones I found were either complicated or only showed how the cretaors set up their control curves, but not how they build up the skeleton.
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Thanks a lot, awesome tutorial!
add a CoG and tell me if that really works -.- its so messed up when I try it.
Mngzkhuel 3 months ago
@Mngzkhuel Hi. I use the lower spine controller in this tutorial as the center of gravity controller, and parent the upper spine controller to it so it follows it's translation. How did you try it?
nathanronaldwebb 3 months ago