Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Duke Nukem Eternity - Lights Camera Action

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
7,593
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 5, 2010

run through of the 1st level of eternity

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 2 dislikes

Link to this comment:

Share to:

Uploader Comments (DanM333)

  • what graphics card are u using because it runs real slow with me when i play this :(

    im using gforce 6800 series

  • @battyboy655 would of been a gtx275 or 8800gts 512mb, polymer is very demanding atm

  • It's because of people like you; Duke Nukem 3D will always be my favourite game of all time ; nothing will ever top it; not even Forever and I know it will be great but I just don't think the level community will be as strong as 3D's :) Didn't that level you made "Tribute to action 2" use the cinema sections in this too? l remember some it quite well :).

  • @Damocles178 yes the duke3d engine has come a VERY long way, probably one of the most advanced source ports i have ever worked with :)

    Yeh i reworked that cinema from TTA2 and used it for DNE, the latest version i have set to be released in around a month has an even more updated cinema with new textures and little tweaks here and there :)

  • im looking for the music in this level i can't find it anywhere xD it was in the starship trooper TC mod aswell :P

  • @DVGTS1 it was from quake 2

see all

All Comments (34)

Sign In or Sign Up now to post a comment!
  • @TheMrRumbleRoses its free

  • sure wish i had this game

  • @DanM333 That Tribute to action 2 was a hell of a level :) From the Cinema to a seemingly unkillable Cycloid Emperor :) It's interesting that the Cycloid Emperor can only move if the area he's in is set to a lo-tag of 3; I was looking at that on the Duke Nukem wiki and apparently it was to prevent him from leaving the footfield in Stadium. I created a test map and set the lo-tag to 3 to see if he moved or not and he did :)

  • Great level design :D

  • @Vingauld dude half of my freaking models are still 2d some one help

  • can you make a version that doesn't require EDuke32 or Ploymer? just have it where, you can download it onto your hard drive & play it by clicking on the folder you downloaded it in? like have it use DOSbox or some other program. Plz? cuz one day, i suddenly found a Duke 3D Folder & a copy of Eduke 32 downloaded onto my hard drive with a GRP file and i had NO DISC AT ALL.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more