Underwater Diving Module Intro - Update 01
Uploader Comments (jonnyfilmboy)
All Comments (13)
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@minimums7 And some kind of "stealth kill" for enemys on the wharf, maybe drag them into water... i am sure the guy who made SMK Animations could create it :D
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@jonnyfilmboy Is there the possibility to get a special diving animation?
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yehehehe sharks!
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when u will up this for us
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Really interesting and promising work. Can't wait to see the finished thing. Will this be MP compatible?
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Now throw in the Shark addon!
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@funnyguitarplayer I'm not involved in the project, but I can answer the last thing: It can quite easily be scripted around to remember and re-add the stuff when one gets out of water. It's all a question of *how* one wants to go about it, with player loadout size reasonable for diving, etc.
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This is incredible. Much better than before. Although it isn't multiplayer compatible yet, how do you think it will react with ACRE? Also - have you found a way to keep your gear from disappearing when you enter the water?
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Great progress so far.
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so cool :D, now we only need some spec ops diving look and enemies that dont see you under water :D
Looks like the pond is gone. Good work!
P.S. How'd you get it to disappear?
RoundenBrown 11 months ago
@RoundenBrown Defunkt from the BIS forums made it for me. Special thanks to him. He also gave me an idea on how to clean up the methods I was using.
jonnyfilmboy 10 months ago