Some of our (mainly Nick's) Amiga A500 programs from donkeys years ago
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Has anyone seen Gourdon recently btw? He seems to have done a vanishing act:
I tried sending him my shortened version of his multiprecision e-calculator a while ago:
main(){int N=9009,n,a[9009]={-1,1},x;
for(;N>9;printf("%d",x))for(n=
N--;--n;a[n]=x%n-1,x=10+10*a[n -1]+x/n);} for his website, but he'd disappeared off the face of the planet.
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A few years after programming that I read Lagarias, Miller and Odlyzko's papers on the Meissel-Lehmer algorithm for calculating the number, pi(x), of primes up to x (it is related to Eratoshene's sieve).
Using this, people like Xavier Gourdon calculated values like pi(10^22).
A modified version calculates something called M(x). Last I looked, it seems like I may be able to break some records with M(x) calculations.
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Try "Microchip mathematics" by Keith Devlin (which is kind of a watered-down version of Knuth's classic "The art of computer programming, vol. 2: seminumerical algorithms").
Then (if you want to be a keeno) something like "A first course on number theory and cryptography" by Neal Koblitz (who invented ECC with Vic Miller).
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...after toying with idea of getting more involved, went off to pursue an academic career instead (see "Perturbed cubic Gauss..." and "Scrolling graph of..."). We and our next-door neighbours were like 1 family: I'm in a band with 1 of them now, and 2 of his brothers are in the games industry (see "Michael's (mpj500) Intel assembler version of..." and related vids).
Of course the scene never went away. Amiga stuff will live forever!!!
Just wait 'til you see what we can make BEEBS do!
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We have every intention of putting a load of Amiga stuff together more carefully... sometime. If we'd had a Midi keyboard and stuff, sure we'd've made a load of crappy music (we weren't playing guitar back then and had smashed up all the cornets) and sound-effects for it. We were living in total isolation and distracted by other pursuits. I think by the time Nick was sorting out disk-loaders he was sick of it. By '95 I'd got myself a list of games-programming groups, but...
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Ta for botheromg to ponder and give feedback on these vids, valliko. There's bags more where they came from, so have been frantically putting them together. Am creating more slick-looking ones related to my math research: sometimes my twin (nojameson) takes some of my hastily made old-skool graphics things and beefs them up to look better on modern platforms. I've made much more dosh out of a tiny spot of gardening than out of this computer stuff (which has take up years of my life).
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ok yeah.. i don't know a lot of math but it sure is interesting. so far i've only been factorizing using bruteforce methods... i'll try to implement a simple sieve someday thou :P
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It's just a bog-standard sieve of Eratosthenes, so of course it speeds up: at the beginning it spends ages knocking out all multiples of 2 (all even numbers), then all multiples of 3, etc. By the time you get to (for example) 997, you're knocking out multiples of 997 997/2 times faster than when you were knocking out multiples of 2.
1992 late? That was when the Amiga OCS scene was just about peaking 1994 would have been late.
Midi equipment? What do you need those for, musicians make the music, graphicians draw the pictures, you guys do the awesome code. :-)
It's a pity you guys didn't seek out any demo groups, I'm sure you'd have had many wins at demo compos and you'd have placed well in the coder charts.
It's not too late, just find some gfx and music men and start making productions. The demoscene never went away..
vjouppi 2 years ago 3
don't mention it! i wouldn't watch if i didn't like them :)
valliko 2 years ago 3