Adventures in Game Development Chapter 16 Part 1
Uploader Comments (GyroVorbis)
Top Comments
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1 shitload = 759... we should totally coin this.
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> Female programmer
Luckyyyyyyy!
All Comments (67)
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like this comment if your compiler of choice is Code::Blocks because of the pretty colors!
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#define shitload 759
no project goes without this line
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does falco use visual c++ or dev c++?
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@Sk8F4n hell no, Visual C++ is great. Especially the 2010, I love it.
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Hehe in previous chapter i was like, Oh Noez no more Videos!? Oh Pew there we go^^
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Are you guys going to include the map "The gay bar" or watever you made for that fag who was dissing you. Are you going to include that map into the game?
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nerdy hot chicks are so much hotter than normal hot chicks.
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I would rather not.
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I attend the university and am starting my senior year of computer engineering next semester. I also work for a starting game development studio around here as an engine programmer. It's pretty damn hard to find time for this kind of stuff.
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Oh boi, Lua in notepad++ :D
I'm really confused. Why the fuck did Creed decide to make a special appearance at 5:38?
jellis1408 2 years ago
That was somebody on AIM messaging me. Their sound effect is that song.
GyroVorbis 2 years ago
Daaayum. That NPC queue is some slick shit. My NPCs are officially retarded next to yours.
So when/how do you check for player-driven events, such as the player talking to the NPC? Is that per frame, or does the engine queue it up?
trufun202 2 years ago 4
That's not quite done yet. I have decided that I will probably have a required function for every event the NPC can handle (ItemHit, PlayerTalk), that the engine calls when the event happens. This way Lua doesn't have to do any sort of slow ass polling, and that function in the script can queue up whatever sort of response action is necessary. I have decided that making sure Lua DOESN'T poll events every frame is a high priority. That can get pretty slow... expect this on Chapter 17.
GyroVorbis 2 years ago 2