Super Mario World Changes from SNES to GBA part 1

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Uploaded by on Dec 9, 2007

The two versions are:
SNES/VC and GBA versions.

Starting up the game: Power on
GBA: You have a intro (you can skip) also it lacks 2 player on SMW game.
The intro text doesn't allow you to move at all, the text is altered a bit.

30 coin= 1up block
SNES/VC: failure just has a single coin
GBA :failure has a mini buzzer this time + single coin.

600 coin mini game
SNES/VC: There isn't a special coin that shows the remaining coins in the area.
GBA: There is a special coin in this version and completing the game will give you a 3up and 6up for the 600 coins.

Amazing flying hammer bro:
SNES/VC: Quiet
GBA: Added a sound effect this time.

Balloon Mario
SNES/VC: No tempo change for the music and no warning for Balloon Mario to end.
GBA: A tempo change for the music and a warning noise for Balloon Mario to end.

Non-Green Yoshi 10 berry effect:
SNES/VC: Blue/Yellow/Red gives out mushrooms, nothing else.
GBA: Blue Feather, Yellow Star. Red Fireflower

100 star bonus game no 1ups:
SNES/VC: Mario gives out the peace sign.
GBA: Mario realises what it feels like to lose.

100 star bonus game with 1ups
SNES/VC: The icons flashes.
GBA: They don't flash but they use lines instead, plus mushroom has a sound effect this time.

Non Green yoshi egg from ? Block
SNES/VC: Not possible
GBA: Cape = mostly Blue, Small = mostly Yellow, Fire=Mostly red. Doesn't work 100% of the time.

Non-Green Yoshi 10 berry effect:
SNES/VC: Blue/Yellow/Red gives out mushrooms, nothing else.
GBA: Blue= Feather, Yellow = Star. Red= Fireflower

100 star bonus game no 1ups:
SNES/VC: Mario gives out the peace sign.
GBA: Mario realises why winning is important.

100 star bonus game with 1ups
SNES/VC: The icons flashes.
GBA: They don't flash but they use lines instead, plus mushroom has a sound effect this time.

Non Green yoshi egg from ? Block
SNES/VC: Not possible
GBA: Cape = mostly Blue, Small = mostly Yellow, Fire=Mostly red. Doesn't work 100% of the time.

Castle 3 mid way power up
SNES/VC: Contains a mushroom (clip taken from TAS)
GBA: Contains a feather now.

Castle 4 net area
SNES/VC: No Midway gate, no Yoshi coin and no power up at the end of the clip.
GBA: Added a Midway gate, a Yoshi coin and a power up at the end of the clip.

Castle 6 Start:
SNES/VC: Only 1 spiky pillar.
GBA: They added another spiky pillar.

Castle 6 before mid gate:
SNES/VC: 3 spiky pillars.
GBA: They added another spiky pillar to block a Yoshi coin.

Castle 6 End:
SNES/VC A vertical wall doesn't have a gap on a side.
GBA: The wall does have the gap now which was for a Yoshi Coin.

Chargin Chuck defeated by Fireballs:

SNES/VC: Awards you with 1000 points.
GBA: Added a hit by fireball sound, awards you with 4000 points + 2x 200 points coins.

Chargin Chuck defeated by stomp:
SNES/VC: 800 Points
GBA: 2000 Points.

Green berry/apple:
SNES/VC: indicated by a sound effect.
GBA: a mini message says +20s

Fall Theme Pokey:
SNES/VC: Normal pokey.
GBA: Has been changed, (off screen).

Fall Theme Goomba:
SNES/VC: Normal Goomba.
GBA: Covered in yellow and wears sunglasses


Finishing the last level of Special World/How to unlock Fall/Autumn scenery.
SNES/VC: Enter the top left star, to alter the season.
GBA: Enter the top left start to add "FAMICOM" logo for future Special visits, adds High score feature on 8 special worlds levels.

To get Fall/Autumn scenery you need to get all 96 exits.

Life system:
SNES/VC. Cape/Fire/Super Small Death
GBA: Cape/Fire Super Small Death.

Net Gate opening:
SNES/VC: Sounds similar to a cape flight disable.
GBA: A different sound effect has been added

Map scanning:
SNES/VC: No sound effect.
GBA: Added a Sound effect.

Roulette Block:
SNES/VC: No sound effect.
GBA: Added a sound effect.

Sliding/skidding:
SNES/VC: No sound effect.
GBA: Added a sound effect from Super Mario Advance 1

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Uploader Comments (Greenalink)

  • Is there a way to replay the defeated castles on the GBA version? I Know on the SNES version you could replay the castles by pressing L+R buttons.

  • @jamesffxl

    Clear Bowser's Castle so that you can replay the other castles as many times as you want, you don't even need to hold L+R when revisiting the completed castles.

Top Comments

  • I prefer the SNES version. The GBA's music sounds cheap.

  • I remember playing this game in the first grade, I miss those times. Nowadays, its all about shooting games and violence and we forget all of the fun we used to have playing the simple games. Just watching this video made me want to buy myself a game boy and play this game from start to finish. Thank you Greenalink for bringing back those memories

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All Comments (367)

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  • @airfoemoe ill go 4 GBA

  • in the 600 coin game in gba there is a coin over the counter

  • Bullets, walking cacti, fire breathing dinosaurs, piranha plants... these guys picked a hell of a place for a picnic.

  • @MrFaatiliga Yes I agree All though I prefer Sonic over Mario I remember playing this when growing up to on my first SP till I got grounded and some one stole it out of My Dad's Car with my Game to I so want this game again

  • @airfoemoe Well it is on a handheld that had trouble matching the system but still pretty good but the Music Super Mario Bros. Deluxe and Donkey Kong on the Game Boy Color and Game Boy respectfully sounds good and those were their first remakes

  • I've finished bothany times on mi GP2X Wiz

  • @expertnoobFTW

    Tell that to Lunar Magic. Huhuhuhu

  • @airfoemoe Hmm... I posted a response, but it disappeared.

    Anyway... bluetooth gamepads aren't worth the hassle for a smartphone, and not many people have the Xperia Play. The GBA version is simply an alternative to the real thing. If you're away from home, the GBA version is a comparable version.

    I respect that you like the SNES version better. It's the real deal. And I do appreciate that you agree that the GBA version isn't bad.

  • @mickeymouse12678 Bluetooth gamepads exist, Xperia play, and game gripper for keyboard phones. GBA version is good, I just prefer SNES.

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