This glitch is useful in both speed runs and TASes. Basically, the game will keep the keg loaded while it's offscreen, but if you're too far away from Koin, he won't have collision detection. If you approach Koin when the barrel is on top of him, collision detection will kick in and he'll die.
This glitch is useful in both speed runs and TASes. Basically, the game will keep the keg loaded while it's offscreen, but if you're too far away from Koin, he won't have collision detection. If you approach Koin when the barrel is on top of him, collision detection will kick in and he'll die.
IAmElectrospecter 1 year ago
Heh, it a matter of timing to make this work, I guess :P
Nice finding :P
DragonUltraMaster 2 years ago