Sakuga pt.9 - Why Animation Matters in Anime

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
7,650
Loading...
Alert icon
Sign in or sign up now!
Alert icon
There is no Interactive Transcript.

Uploaded by on May 23, 2011

The concluding part of a talk about animation in anime. The presenter is Sean Bires (that's me!)

I didn't mean to lay down the ultimate burn on Bleach in particular. I was just reaching for janky animation and I knew I could find it in a random episode of a random long-running weekly anime series, as their once-a-week schedule necessitates a rushed production and loads of outsourcing.

Conversely, I don't hold Bakemonogatari up as the height of storytelling , but you have to admit, the series crammed a lot of eccentric detail, energy and humor into its presentation. I would at least call it an artist-driven show.

Someone asked me after the panel what creative input do the animators have compared to the director or key animation supervisor (AD). As far as I know, anime production has lots of conceptualization meetings where an assortment of the key staff meet and deliberate how they should produce a part, so the answer may depend on each studio and production team. You can look at a movie by Ghibli and a TV show by Shaft, and imagine how different their studio cultures must be in terms of how creativity & control is allocated. There is also a "layout" phase of production, where detailed pencil drawings depicting the characters in a key pose, backgrounds, camera movement instructions are created before animation itself begins. This task is often assigned to the key animator if he is skilled enough, allowing him to be a miniature director of sorts. However, for feature films that incorporate lots of sophisticated design elements (e.g. Ghost in the Shell), or for outsourced animation, this is often assigned to a layout specialist / art designer who is not the key animator.

The use of copyrighted clips in this video is fair use, as the clips are limited length at web resolution, attributed (in YouTube annotation overlays), and used for the explicit purpose of criticism:
http://www.centerforsocialmedia.org/fair-use/related-materials/codes/code-bes...

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (te2rx)

  • So awesome!

    U know what programs for animate the japanese studios are working recently?

    

  • @guga2artes I _think_ they use Celsys Retas + Adobe After Effects, which is kinda weird because they're both raster-based. This is why a lot of early/mid-2000s digital anime will never be seen in "high definition".

  • How long does it take for a regular, 20-30 minute episode to be planned out and then animated? I've always wondered. Especially the shows that have really smooth animation.

  • @Blooberry95 Anipages' Ben says 1-3 months, or sometimes even 6 for a particularly lavish episode. Yoshiki Sakurai (GitS: Stand Alone Complex scriptwriter) said in an interview "Usually in TV Anime, we only have 3 months from the time the project starts till it first shows up on TV." GitS:SAC had an unusual two-year lead time, but it's obvious mid-way through that the broadcast schedule catches up w/ them & they start outsourcing production in order to keep up... Off-model character drawings :p

  • Anyone know what anime is @5:45 ?

  • @KidManga69 Bakemonogatari (episode 15)

Video Responses

This video is a response to Sakuga pt.8 - Web Generation Animators
see all

All Comments (87)

Sign In or Sign Up now to post a comment!
  • @te2rx Thanks for answering,I've been researching and studying these programs, it is somewhat difficult because most tutorials and forums on Celsys Retas are in Japanese. But is a good program.

  • Nice Video

  • @te2rx

    Shame I would of loved to of heard your thoughts on redline

  • awesome lecture guys, really informative

  • I make anime-esque animatons myself. On flipnote studio on my Dsi. I am espescially good at the Itano Circus, and I enjoy animating that sort of style Tomoyuki Niho has going.

  • the beginning part of digimon movie was epic,

  • @te2rx What do you think about the animation styles of Makoto Shinkai, with his new work looking extremely similar to Hayao Miyazaki's later work, and Takeshi Koike with his new work, Redline, 7 years in the making? Takeshi Koike seems to be a rising force in animation, and his work seems to be calling back the animation styles of Kanada and Imaishi. Anyways, some of the newer animes seem to be going back in time in style, but going in the future in production techniques.

  • That was pretty interesting.I've learned a few things.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more