This is the video of our cow mesh running through all the background and shaders.
First shader: 2-sided image-space refraction effect (Chris Wyman)
Second shader: GLSL Reflect()
Third shader: 1-sided refraction using GLSL Refract() - It's buggy, notice the artefacts as a result of the limited precision of this function.
Fourth shader: 1-sided Refraction using Chris Wyman's method for it
Excuse the seams in the skybox, as well as the occasional stupid mouse movements on my behalf.
holy cow! :D
xninjasFTWx 1 year ago
LOL , this beats the standard GLUT teacup
programmerguy89 2 years ago