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Fluids with Particle Flow and Metaballs (Blobmesh)

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Uploaded by on Jul 12, 2007

barely simple demonstration of how to simulate fluids with pflow and blobmesh in 3dsmax

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Uploader Comments (karlguzman)

  • Can i do this in real time?

  • of course yes, but it depends on your cpu and video card performance.

  • wow muy bien carlos...de verdad que tienes talento

  • thanks jei

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All Comments (15)

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  • Any tutorial on this ? anyone ? specially controlling the flow of the liquid ...and forming the letters ...thanks !!

  • MarsBarClock, you can't change the emitter type to Blobmesh. What you need to do is create a seperate Blobmesh compound object and assign the particle system from its pick button. The size of the balls is determined by the Shape size operator within Pflow and adjusting both the size/scale/variation parameters.

    and you wouldn't do this with a superspray emitter either, since over 5 years ago, Pflow is for the pros. legacy particles are dead.

  • You have to play with TP in C4D

  • HellO!

    nice stuff! Do have a question though:

    Anyone know if you can do that without plugins in Cinema 4d?

  • that's a spicy metaball

  • oh nvm i meant superspray em miter.

  • Thanks!

  • it's really simple. You use the pflow emitter and you change particle type to metaballs. or blobmesh. I forget which. I haven't done this in a long time.

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