Render Passes Tutorial - Maya 2009

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Uploaded by on Jul 14, 2009

A render pass tutorial in Maya 2009.

Check out my blog at http://www.whatsonmedia.ca/

If you check out my "Render Pass Tutorial" blog post, it will also show you how to composite what you've rendered.

Goes Over:
Creating Render Layers
Using "Create Pass Contribution Map and Add Selected"
Adjusting some basic "Render Settings"
Using the "Passes Tab" in the "Render Settings"
Creating Render Passes
Creating "Alpha Channels"

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Uploader Comments (WLRtutorials)

  • OMG! I did exactly what you did twice, but only my MasterBeauty looks correct. All my other passes are totally black! Please, help me!!!

  • the first thing I would suggest is to check your lights, and make sure they are on each of the render layers.

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All Comments (30)

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  • hey thanks for the nice tutorial :D dont know what i'd do tomorrow without this to help me! :D i have an exam tomorrow and i studied from ur tutorial :D many thanks for sharing!

  • Great video keep up the good work.

  • Hi there, you said you had already done a tutorial regarding the shadow pass using alpha channels. I'm having afew problems myself with it. Where would I be able to find that tutorial.

    Many thanks. Ray

  • great video, helped me out with my uni work a lot. Thank you :)

  • Thanks for help .:D

  • Thank you!

  • sir my specular passes reflection passes and shadow passes r coming black sir please help.thank you

  • This is cool for single image. I need help reducing flicker on animation in mental ray. I havent tried render passes tho, would these render passes reduce flicker in animation?

  • Very important I forgot ... The materials you use with mental ray. There is a list of materials for which the pass works, here is a link for search list ( French Author, type "Deex" to google)

    If you do not use good materials your item will come out black.

  • @usma1000

    It may be that the mesh or your or your compound objects are not selected, for example if it is composed of mesh relatives.

    So I think the best is to select all your mesh objects from the outliner.

    Hope this helps you too.

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