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Guide to Directive 7 Normal mode
Messores Republicae
Server: Sword of Ajunta Pall
Bulwark is the next boss you'll encounter. This fight can be VERY challenging if not done correctly. Bulwark has three damaging abilities: Bulwark Burst, which is unavoidable, Bulwark smash, which needs to be interrupted very very quickly, and an aoe damage burst ability. The aoe damage is avoided by standing under the panels to his sides. Shortly after the fight begins he will activate a giant green shield called 'Bulwark's Shield' which will stop him from taking any damage. In addition to invulnerability, movement away from under the panel can usually result in instant death by one of his moves. This shield can be downed by clicking the glowing blue boxes under the panels. However, when he is shielded, he does no damage and does not heal, so this is a great time for your healer to top off everyone's health, and regain their own energy. After the first shield is down, Bulwark will summon two astromech droids to put out the fire and allow him to pop his shield again. If you want to rest, do not destroy the astromech droids until after they've repaired the panel boxes. Repeat this strategy until Bulwark is laying at your feet.
Your encounter with Mentor is a very mechanic heavy fight and at first it can seem a bit overwhelming. Make sure your party is fully briefed before starting the fight, to avoid utter and complete confusion. You will first have to fight two turrets on either side of mentor's central unit. Your party can run around the corner next to the turret being burned down in order to avoid fire from the turret not being targeted. There will also be a claw which Mentor brings down from the ceiling to follow and blast a single party member. This targeted party member will have to continuously run around while Mentors claw is after them. Once the turrets are down, 1 of 4 processor cores will overheat and become vulnerable. You should have one of your dps take down the core and the turrets protecting it while the rest of the party focuses on the Mentor Core Guardian that spawns. The processor cores need to be clicked on, not attacked in order to be destroyed. The guardian has three abilities, all of which are all interruptible. We found it best to interrupt the full auto and charged rounds abilities. Once the core guardian is down, mentor will begin blasting random party members with a green beam that does roughly 900 damage per second. This is unavoidable. As soon as the last core is destroyed mentor becomes vulnerable and is easily burned down. While the damage in the fight is surprisingly low, the challenge for the healer will be to find enough time to stay still and cast heals on the party. With the tank on the guardians, a dps running around shooting cores, and another trying to avoid the blue circles on the ground, all while avoiding the claw from the ceiling, I sometimes felt pretty helpless. What worked the best to keep my party members alive was to make sure everyone was "bubbled" (my Force Armor) as much as possible and continue throwing heals over time until I got to a point where I could successfully cast big heals. Try to stand in the middle of the room so you can reach as many party members too. This fight throws a lot at your team so make sure everyone is in synch to ensure your victory.
(Full script is way too long to post)
Your walkthroughs are good. Subbed. I hope you keep making them.
Nangeala 2 months ago 4
Your tactics help us take down the boss with 13 minutes left until the server shutdown. We found everything extremely easy except the very last part with all the green targets popping on the floor, but it didn't ever reach a "too much" stage. My entire party was level 48 and I, the healer, got the nice lvl 50 headpiece drop :).
extremistsx2 2 months ago 3