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NotanOS Served from Android.
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Published on Sep 30, 2012
This is a project to make an environment that you can carry with you on your phone or tablet, but use on desktop computers.
For this video, The server is running on a Novo Aurora with Ice-Cream Sandwich. The client is Google Chrome on a Core2Duo. The screen capture software slows things down quite a bit. Without capturing video, The platform game is totally smooth and glgears runs at its cap of 60fps.
The glgears is using a version of http://people.mozilla.org/~eakhgari/e... which is compiled from c using emscripten.
Turning a webpage into an app only takes a few minutes. Apps are directory bundles with a bundle.json
The platform game app bundle.json is
{
"bundleType" : "bundle/webapp",
"exec" : {
"action" :"Open",
"main": "index.html",
"contentType":"application/webapp",
"parameters" : { "title": "A very generic platform game", "windowClientWidth" :800, "windowClientHeight" :480 }
}
}
The handler for "application/webapp" launches the main page in a frame.
To load and save files from within the frame a message based api is used that sends messages to the desktop document window.
To start with the server is a plain webdav server. Somewhere down the line I would like to change the server model to reflect a more unix style filesystem with permissions/symlinks. Even more advanced possibility is for the server to host websockets and support apps running on the server with the UI on the client.
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